Forgotten Eras updates its Steam demo and opens up its art process

Forgotten Eras - Logo and key art

Forgotten Eras has rolled out an updated demo on Steam, and alongside it, developer Behind the Hump is giving players a closer look at how its world is being built. The Greek indie studio has announced a refreshed version of the demo for its Slavic mythology-inspired action-adventure, with the latest build shaped by community feedback […]

Rogue Maze preview: Hostile architecture done properly

Rogue Maze - Start screen

Rogue Maze is the sort of game that makes its pitch very quickly and then dares you not to be at least a little curious. The demo launched on 28 May 2026, with Bionic Wombat Games handling both development and publishing, and the full game is currently listed as coming soon on Steam. Officially, it […]

Frontier: Path of Shadows preview: Plenty of promise, a few loose bolts

Frontier: Path of Shadows - Key art

Frontier: Path of Shadows is an upcoming sci-fi tactical RPG from Oduvan Games, published by Brightika, Inc., with a public Steam demo due on 29 May 2026 and the full game currently targeting Q3 2026. Its official pitch is a mix of X-COM and Final Fantasy, with a focus on stripping away some of the […]

Frontier: Path of Shadows is opening its airlock a little early on May 29th

Frontier: Path of Shadows - Key art

Frontier: Path of Shadows is getting a public Steam demo on May 29, giving players their first proper chance to poke around its tactical sci-fi world before the full game arrives later in Q3 2026. The demo already has its own Steam page live, while the full game’s store listing is also up with Oduvan […]

Demo or Early Access: What actually gives indie games the best shot?

Demo or Early Access: What actually gives indie games the best shot?

If you’re making an indie game, getting people to notice it is half the battle. The other half is convincing them it’s worth sticking around once they do. That’s where demos and Early Access come in. Two approaches that aim to solve the same problem, getting your game into players’ hands early, but go about […]