Since its surprise announcement in 2021, Haunted Chocolatier has become one of the most anticipated indie titles in development.
Created by Eric Barone (known professionally as ConcernedApe), the game represents a bold follow-up to the cultural phenomenon that was Stardew Valley.
While Stardew invited players into a sunny world of farming and community, this new project shifts the lens toward a moonlit mystery within a haunted castle, blending confectionery management with more traditional RPG elements.
There’s no doubt that ConcernedApe had a massive weight on his shoulders to be able to deliver something against the expectations set by Stardew Valley. But it seems legitimately viable that Haunted Chocolatier will be as popular, if not more so. Even with very little to really go on at this stage.

The legacy of ConcernedApe
The anticipation for The Haunted Chocolatier is rooted deeply in the unprecedented success of Eric Barone’s first game.
Stardew Valley began as a solo passion project. A four-year labour of love intended to fill the void left by the ageing Harvest Moon series. Since its 2016 release, it has sold over 50 million copies (as of early 2026), becoming one of the most successful indie titles in history and a defining pillar of the “cosy game” genre.
Barone’s commitment to his community, evidenced by a decade of massive, free content updates, has earned him a level of trust and loyalty rarely seen in the gaming industry.

The premise
In Haunted Chocolatier, you play as a chocolatier living in a haunted castle, naturally….
While Stardew Valley was about living off the land, this game shifts the focus toward a shop management simulation. The core gameplay loop involves travelling through magical portals into diverse environments to harvest rare ingredients, then returning to your castle to craft them into high-end confections.
To help manage the daily grind, a troupe of friendly ghosts assists you in serving customers and maintaining the storefront, allowing you to focus on the creative and adventurous aspects of the business.
Stardew Valley was a game I always struggled to get into, but straight off the bat, it feels like Haunted Chocolatier might be much more up my street. If it maintains the gorgeous art style (which it does seem to do!), then I’m very excited for Haunted Chocolatier.

Enhanced combat and exploration
Combat is a significantly larger part of the experience than it was in Pelican Town. Barone has designed a more robust Action-RPG system that emphasises tactical movement and defence.
Players can utilise shields to block incoming attacks, which often stun enemies and create windows for faster follow-up strikes.
The game also introduces varied weaponry, including bows and other off-hand items, to support different playstyles.
Exploration is equally expanded, with players venturing into strange realms through enchanted paintings and portals to track down the exotic ingredients needed for their chocolate recipes.
Again, this tees up Haunted Chocolatier to be much more engaging for me from the get-go. Not that Stardew needed a combat system, and that was something I felt was missing. But it leans into things that are more to my personal preference.

A darker, uplifting atmosphere
Barone has described Stardew Valley as a “sun” game and Haunted Chocolatier as a “moon” game.
Despite the presence of ghosts and the move to a haunted castle, he has been clear that the game is not intended to be “evil” or “scary.” Instead, it is described as positive, uplifting, and life-affirming, focusing on the allure of the unknown.
The town itself is populated by a fresh cast of characters, such as Burk the blacksmith, Maddie the mysterious villager, and Nigel the local bartender.
Players can expect the same depth of NPC relationships and romance that made Stardew so beloved, now set against a more ethereal, “luxury” backdrop.
Development status and technical shift
As of May 2026, the game remains in active development with no confirmed release date. Barone has reiterated his “it’s done when it’s done” philosophy, recently debunking rumours of a 2030 deadline by clarifying that he simply “hopes” it will be out within that timeframe.
Technically, the game marks a major shift as it is built on a new, custom engine written in C#/Monogame rather than the framework used for Stardew Valley. This allows for smoother performance and more complex mechanics.
While Barone has brought on a small team to help maintain Stardew Valley updates (including the recent 1.7 content patch), he continues to develop Haunted Chocolatier as a primarily solo endeavour to ensure his specific creative vision remains intact.

Haunted Chocolatier
Where are you?
There’s no release date; the last update from ConcernedApe on his blog was that it’s still in active development, and that’s about it.
That’s fine, much like Team Cherry and their efforts with Silksong (something we must try one day!). Having the luxury of time means that even though anticipation is high, development can take as long as it needs. With a game like Haunted Chocolatier, much like Stardew Valley before it. People are happy to wait, because nothing worth having is easy to come by, right?
Plus, let’s be honest. All we have to do is wait. There are loads of other games out there to keep us busy, and when the time comes, we can get stuck into some chocolate making!
Eyes peeled. We’ll try to keep you updated as best we can.
Check out more posts like this in our deep dives section.





