EasySMX S10 Lite review: The sensible sibling that gets the job done

EasySMX S10 Lite - Blue version next to its box and contents

I checked out the original EasySMX S10 back when I was running FULLSYNC, and it punched well above its weight. It looked good, felt great in the hands, and managed to squeeze in enough features to make you double-check the price tag. So when the EasySMX S10 Lite arrived, the obvious concern was whether EasySMX […]

One Rotten Oath review: Stylish rot, shaky shooting

One Rotten Oath - Logo and key art

Some games grab you before you have even properly started them. One Rotten Oath is one of those games. The look of it alone is enough to make you stop and pay attention. You do not see many games built like this, with those rotoscoped characters cut into grim 3D spaces, all stitched together into […]

Pizza Bandit review: Co-op chaos done right

Pizza Bandit - Logo and key art

Pizza Bandit sounds ridiculous, and that is exactly why it works. On paper, the game is the sort of pitch that immediately earns a raised eyebrow. And that is something it certainly did when we checked out its ENDIX booth. A bounty hunter retires, buys the pizza shop he has always wanted, and then finds […]

Gamestonk Simulator: Gone Rogue review: Retail hell never looked so daft

Gamestonk Simulator: Gone Rogue - Start screen

Gamestonk Simulator: Gone Rogue was one of those games that got its foot in the door through a demo and then refused to leave quietly. We first checked it out at ENDIX, started poking around the demo afterwards, and that little taste did exactly what a good demo should do. It gave me just enough […]

Necrophosis: Full Consciousness review: Gorgeous rot, not much bite

Necrophosis: Full Consciousness - Logo and key art

Necrophosis: Full Consciousness arrived on PS5 on 28 May 2026 through PQube, bundling the base game with the Subconsciousness expansion in one package. The official pitch sells it as a first-person psychological horror adventure built around surreal exploration, grotesque worlds, eldritch beings, and unsettling puzzles. And honestly, that should have been right up my alley. […]

Freefall ’95 review: Going down brilliantly

Freefall '95 - Logo and key art

Freefall ’95 always looked like chaos from the outside. The trailers, the screenshots, the whole pitch of turning a mid-air disaster into a score-chasing arcade game all suggested something loud, silly, and more than a little unhinged. And after actually playing it ahead of release, I can confirm that yes, it is absolutely chaos. But […]

Natural Soccer: World Championship review: Tidy ball play, messy defending

Natural Soccer World Championship - Logo and key art

There is something instantly appealing about a paid mobile football game in 2026. Not because spending money is fun. Obviously. But because the second I saw Natural Soccer: World Championship cost just £2.59, which was covered by my Google Rewards earnings, my brain immediately went, “Lovely, maybe this means I won’t have to sit through […]

Dead Format review: A clever slice of VHS horror

There is something instantly appealing about Dead Format before you even really get stuck in. Maybe it is the 1990s Scotland setting. Maybe it is the idea of a cursed VHS format called GHL, short for Ghoul. Maybe it is just the fact that “Video Ghastlies” sounds like exactly the kind of thing I would […]

Mewgenics review: Tactical cat chaos never felt so good

Mewgenics - Logo and key art with Indie-cent Exposure stamp

A good friend once introduced me to The Binding of Isaac. I started off watching him stream it on Twitch before eventually taking the plunge myself and disappearing into the horrors beneath Mum’s house. It was grotesque, chaotic, clever, and completely unlike anything else I had played at the time. So when I found out […]