ENDIX has officially wrapped its Spring 2026 edition, and it sounds like the digital expo has every reason to feel pleased with itself.
Across its May 23 to 24 weekend, the free playable event pulled in thousands of players from around the world, bringing developers, publishers, creators, press and players together inside a virtual convention space that people could actually walk through and use rather than simply watch from a distance. In a gaming landscape that loves talking about access and visibility, ENDIX is still one of the few events trying to build those ideas into the format itself.
As media partners for this year’s event, we had a front-row seat to the whole thing, and it is fair to say the Spring edition felt like a real step forward.
A digital expo that still feels different
That is still ENDIX’s biggest strength.
Rather than acting as another storefront full of trailers and static announcements, ENDIX leans into being something you move through. Booths are built from each game’s own assets, the space is designed to be explored, and players can actually stop by, check things out, and in many cases talk directly to the people behind the games. That alone helps it feel more alive than a lot of online showcases ever manage.
It also helps that the Spring 2026 edition was clearly trying to improve on what came before. Cleaner layout, clearer signposting and a broader mix of developers, publishers, creators and press made the whole thing feel easier to navigate and more purposeful.
The numbers suggest people showed up
According to the event team, Spring 2026 delivered more than 10,000 downloads across Steam and Epic Games Store, more than 33,000 unique Steam visits, 2.1 million Steam event impressions and over 250 creators streaming across the weekend.
That is a healthy set of numbers for an event built around the idea that people should be able to join in without tickets, flights or queueing up behind a giant branded stand. More importantly, it sounds like those players were actually engaging with the thing, not just clicking in, shrugging, and disappearing again.


Why it worked for us
From our side, what helped ENDIX stand out was the same thing that made us happy to be involved in the first place: it actually feels like an event, not just a webpage with extra steps.
There is room for conversation. Room for discovery. Room to wander into something you had not planned to check out and come away far more interested than expected. That matters, especially for smaller teams who do not always get much space to make a first impression.
We came away with plenty from the weekend ourselves too. We already pulled together our own top picks from the event, and we also shared first impressions on some of the games and booths that stood out to us most. So if you want more than just the broad event recap, there is already more ENDIX coverage waiting for you here on Indie-cent Exposure.
Autumn is already on the horizon
ENDIX is not lingering too long on a victory lap either. The team says it is already collecting feedback from the Spring audience and rolling lessons forward into the Autumn 2026 edition, with submissions for publishers, developers, creators and media partners set to open soon.
That feels like the right move. The Spring show seems to have built some proper momentum, and if the team can keep refining the format without losing the playful, explorable identity that makes ENDIX interesting in the first place, Autumn could be even stronger.

There are plenty of digital showcases out there now. Most of them blur together almost immediately.
ENDIX still has a clearer identity than most. It is free, playable, easy to access, and genuinely trying to make discovery feel interactive rather than passive. That does not just help players. It helps the developers trying to get seen too.
As media partners, it was great to be part of the Spring 2026 edition, and it is even better to see the event sounding so confident heading into the second half of the year. We will definitely be keeping an eye on what Autumn 2026 looks like from here.





