Necrophosis: Full Consciousness arrived on PS5 on 28 May 2026 through PQube, bundling the base game with the Subconsciousness expansion in one package. The official pitch sells it as a first-person psychological horror adventure built around surreal exploration, grotesque worlds, eldritch beings, and unsettling puzzles.
And honestly, that should have been right up my alley.
I like horror. I like Lovecraftian ideas. I like puzzle games. A game promising all three, wrapped in a world of rot, dead gods, and cosmic misery, sounds like exactly the sort of thing I should be happily disappearing into for an evening.
Instead, I was bored.
Not furious. Not offended. Not even especially disappointed in a dramatic sense. Just bored. And that was probably the biggest surprise of the lot.
Necrophosis: Full Consciousness launch trailer
The world is fantastic to look at
To give it its due, Necrophosis absolutely nails the visual side of things.
This is easily the best thing about it. The landscapes are disgusting in all the right ways. The world is full of decaying bodies, strange creatures, grotesque architecture, and towering god-like figures that make everything feel tiny and hopeless. If you want a game that looks like a cursed painting has come to life and decided to start leaking, this definitely has that covered.
There is a real sense of craft in the environments. The game knows how to frame a horrible vista. It knows how to make a statue loom. It knows how to make a rotting space feel oppressive even when very little is actually happening in it.
The trouble is, once I had admired the scenery, I found myself waiting for the rest of the game to catch up.
It feels more like a puzzle game dressed in horror clothing
That is where Necrophosis started losing me.
For something sold as horror, I never really felt any dread. No real sense of doom stalking me. No tension that made me hesitate before moving forward. The “horror” side, at least for me, came mostly from the grotesque imagery rather than from the actual experience of playing it.
So yes, there are mutilated bodies. Yes, there are grim little moments involving eyeballs, worms, and all sorts of other unpleasant muck. Yes, giant creatures vomit up rewards after puzzles. But none of that really translated into fear. It just made the whole thing feel like a puzzle adventure that had been dipped in corpse juice for atmosphere.
And that is fine in itself. There is nothing wrong with being a puzzle game with horror elements. I just do not think Necrophosis really earns the stronger horror label in the way I expected it to.
At least, not for me.



The puzzles are too easy to carry the whole thing
That might not have mattered so much if the puzzles had really grabbed me.
But they did not.
Most of them are very simple. You will occasionally get one that has you running back and forth between a couple of tasks, or making use of one of the game’s stranger mechanics, like controlling creatures or objects to progress, but very little here feels genuinely challenging. It is more a case of gently moving through the next interaction until the path opens up again.
That meant Necrophosis often felt slow without feeling mentally engaging enough to justify that pace.
The only puzzles that offered anything close to resistance were the optional ones tied to certain beings who offer wisdom in exchange for coins. The issue there is not that the puzzle itself is especially hard, but that the coins can be awkward to find. Sometimes they just drop onto the floor and can be easy to miss. Still, because they are optional and not needed to finish the game, it never really becomes a major sticking point unless you are chasing full completion.
So even the one area that pushed back a bit did not really affect the main journey much.
The story never quite sinks its claws in
I also never really connected with Necrophosis’s narrative.
It is not terrible. There are ideas in there. Some moments land better than others. But it never built into anything that stuck with me once I had finished. Some of that comes down to the writing, which at times feels a little awkward in English. Some of it comes down to the delivery.
The voice acting is especially inconsistent.
That stood out because the game’s trailers sell a certain sort of creepy, ominous energy very well. You hear that deep, unsettling narration and start expecting something properly unnerving. Then in the actual game, some voices just do not match the designs of the creatures they belong to. One of the clearest examples comes very early, when you leave the tomb and are greeted by this tall, imposing, god-like figure, only for it to speak in a way that feels strangely ordinary for something that looks like it should be haunting your dreams.
It just takes the sting out of the moment.
And once I had noticed that, I also could not stop noticing the lip sync being off in places, which did not help matters.



The DLC adds more, but not enough to change my mind
On paper, Necrophosis: Full Consciousness is a nice package because you are getting the base game and the extra Subconsciousness content together. The official description positions that expansion as a second awakening that takes you deeper into the darker realms beneath the main game’s events.
That is good value in theory.
In practice, after finishing the base game, I was not exactly desperate for more. I still played through the DLC because, well, it was there and I wanted to give the full package a fair shake, but it did not really do much to change how I felt. It is shorter, it adds more of the same general mood and design, but it never suddenly transformed the experience into something that clicked for me.
So while I appreciate it being included, it felt more like extra Necrophosis for people who were already sold on Necrophosis, rather than something likely to win over those left cold by the main game.
Final thoughts on Necrophosis: Full Consciousness
Necrophosis: Full Consciousness is a hard one to be too nasty about, because there is clearly talent here.
The visual design is excellent. The world has real presence. If all you want is to wander through a decaying, nightmarish landscape and soak in some properly grim art direction, there is definitely something to admire.
But I cannot pretend I had a great time with it.
The puzzles are too easy. The pace is sluggish. The horror never really feels frightening. The story never quite becomes compelling enough to carry the slower stretches. And while the package includes extra content, more of something that is not fully working for you is not automatically a big selling point.
Necrophosis is one of those games where I can see what it is trying to do, and I can even respect parts of it, but actually playing through it felt more like trudging on in hope than having a genuinely good time.

Necrophosis: Full Consciousness was developed by Dragonis Games and published by PQube Publishing, and was released on PS5 and Xbox on 28th May, 2026. You can also get a physical edition of Nexrophosis on Amazon, with the game and DLC also available on PC via Steam. Click here to check out some of our other game reviews.
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