5 upcoming indie co-op games to play with friends

Indie Co-op Games - Collage

There are two kinds of co-op games. The first kind gently encourages teamwork, communication, and friendship. The second kind turns your group chat into a war zone where someone ends up shouting “THAT IS NOT THE BLUE BUTTON” before everything explodes. These upcoming indie co-op games mostly lean towards the second category. And honestly? Good. […]

Blood, bullets, and buildcrafting: Talking Blood Reaver with Hell Byte Studios

Blood Reaver - Logo and key art

Some games wear their influences lightly. Blood Reaver turns up with demon blood on its boots and makes no secret of what it loves. Created by Adelaide-based indie team Hell Byte Studios, the game is a dark-fantasy, round-based FPS built for solo play or up to four players in co-op, blending heavy weaponry, forbidden magic, […]

Mewgenics review: Tactical cat chaos never felt so good

Mewgenics logo and key art

A good friend once introduced me to The Binding of Isaac. I started off watching him stream it on Twitch before eventually taking the plunge myself and disappearing into the horrors beneath Mum’s house. It was grotesque, chaotic, clever, and completely unlike anything else I had played at the time. So when I found out […]

No boring scores here: How Indie-cent Exposure reviews work

The mascot, Indie, for Indie-cent Exposure playing video games

Let’s get one thing out of the way early about our reviews: we’re not doing scores out of 10. No 6.8s. No 7s that somehow read like 4s. No pretending there is a meaningful difference between a game that gets a 7 and one that gets a 7.5 because someone liked one boss fight a […]

Caught in the act: Welcome to Indie-cent Exposure

Indie-cent Exposure - Graffiti on wall

Well, here we are. Indie-cent Exposure is officially out in the open, and yes, we know exactly what we did with the name. This is a site shamelessly showing off all things indie. That mostly means games, because that is where a lot of our attention tends to wander, but we are not drawing a […]