Has co-op horror become the new survival crafting?

You know the setup of a co-op horror by now. You and a few friends have accepted a job that no sane person would touch. The building is dark, your employer is probably evil, and something tall with far too many teeth is wandering around nearby. There will be equipment to carry. There may be […]
Is ‘proudly human-made’ becoming indie gaming’s next selling point?

Independent games have always sold themselves partly on the people behind them. The rough edges matter. The weird personal ideas matter. The fact that one person spent three years drawing every frame, or that a tiny team built an entire world while working second jobs, matters. Indie games are not automatically better because they are […]
Sirius Dice turns D&D’s iconic Red Box cover into metal miniatures with pre-orders now open

One of the most recognisable images in Dungeons & Dragons history is making the jump from a cardboard box to the tabletop. Independent accessories company Sirius Dice has unveiled the D&D Red Box Basic Set Minis, a four-piece collection recreating Larry Elmore’s famous artwork for the 1983 Dungeons & Dragons Basic Set. The antique-finished metal […]
Is Steam making it harder for indie games to get noticed in 2026?

Getting an indie game onto Steam has never been easier. Getting anyone to notice it once it is there is an entirely different matter. Steam remains the obvious destination for most independent PC developers. It offers access to an enormous audience, established purchasing habits and a storefront players already trust enough to hand over their […]
STARCULT demo lets your emotions reshape a wedding-night murder mystery

Your wedding night is supposed to mark the beginning of a new life. For Silviya Nebula, it begins with her husband being murdered by something that apparently has very little respect for either romance or traditional ceremony. Not a Cat Studios has released a public demo for STARCULT. Night: Twisted Age, a dark fantasy visual […]
Rigging the odds: Talking Dead Spin with Strong Monkey Games

Some games grab you through mechanics first. Dead Spin gets its claws in through atmosphere before you have even properly worked out what it wants from you. The abandoned casino setting, the grubby late-90s and early-2000s horror energy, the grotesque little weirdos sitting across from you, it all makes a strong first impression. Thankfully, once […]
Palm Sugar: A Village Story brings its South Indian pixel RPG adventure to PC on August 12

Palm Sugar: A Village Story will launch for Windows PC on 12 August 2026, publisher 1312 Interactive and developer Mono Tusk Studios have announced. The story-driven pixel RPG will be available through Steam, GOG and the Epic Games Store, while anyone curious about its particular mixture of romance, village life and criminal violence can currently […]
Machine Party brings 15 lethal minigames to Steam on July 30th

Most party games are already perfectly capable of destroying friendships without throwing rifles, minefields and fatal workplace machinery into the equation. Machine Party has decided to add them anyway. The violent multiplayer collection from Buckshot Roulette creator Mike Klubnika and co-developer GDeavid will launch for PC through Steam on 30 July 2026, publisher Oro Interactive […]
Phasmophobia’s July update brings a new ghost, a 13 Willow Street rework and smoother hunts

Phasmophobia is preparing to make ghost hunting a little smoother, a little less awkward and, thanks to one carefully censored addition, potentially a lot more dangerous. Kinetic Games has shared two detailed previews of the quality-of-life update launching across all platforms on 21 July 2026. The update will arrive alongside the long-awaited rework of 13 […]
Publishers still making physical indie games in 2026

Sony’s move away from physical discs for new PlayStation releases has made one thing very clear: if physical games are going to survive, they are going to survive because smaller companies still believe they matter. That sounds dramatic, but it is also increasingly true. Big publishers have spent years nudging players towards digital storefronts, and […]