Mess, stress, and meaning: Talking Escape the Baby Alarm with Julie Bjørnskov

Escape the Baby Alarm - Logo and key art

Parenthood does not exactly get the cosy puzzle game treatment very often, which is part of what makes Escape the Baby Alarm stand out straight away. Created by Danish developer Julie Normann Bjørnskov, the game blends escape-room-inspired puzzles with the mess, noise, care, and emotional weight of early parenthood. The result is something hand-drawn, heartfelt, […]

Dragonfly review: A quiet British drama that suddenly cuts deep

Dragonfly - Film Poster with accolades

We’ve done independent music, food places, and even a market full of independent traders. Now, it’s time for our first independent film coverage. Enter, Dragonfly. Written and directed by Paul Andrew Williams, Dragonfly is a British drama starring Andrea Riseborough as Colleen, Brenda Blethyn as Elsie, and Jason Watkins as Elsie’s son. It premiered at […]

When horror starts breaking the code: Talking One Rotten Oath with Piotr Bunkowski

One Rotten Oath - Logo and key art

There are plenty of horror games that lean on atmosphere, and plenty of shooters that throw players into chaos, but One Rotten Oath looks like it is doing something far stranger than simply picking a lane. Created by Piotr Bunkowski, the game is a story-driven FMV and FPS hybrid with horror elements, mixing rotoscoped live-action […]

Gamestonk Simulator: Gone Rogue review: Retail hell never looked so daft

Gamestonk Simulator: Gone Rogue - Start screen

Gamestonk Simulator: Gone Rogue was one of those games that got its foot in the door through a demo and then refused to leave quietly. We first checked it out at ENDIX, started poking around the demo afterwards, and that little taste did exactly what a good demo should do. It gave me just enough […]

Mexican Ninja sharpens up its demo with a tougher boss and a combat overhaul

Mexican Ninja - Logo and key art

Mexican Ninja has rolled out a sizeable new demo update on Steam, with Amber Studio and Madbricks using it to sharpen up the game’s combat feel ahead of the full release in 2026. The broad shape of the update is already visible on the game’s Steam community page, where the team calls out a revamped […]

Necrophosis: Full Consciousness review: Gorgeous rot, not much bite

Necrophosis: Full Consciousness - Logo and key art

Necrophosis: Full Consciousness arrived on PS5 on 28 May 2026 through PQube, bundling the base game with the Subconsciousness expansion in one package. The official pitch sells it as a first-person psychological horror adventure built around surreal exploration, grotesque worlds, eldritch beings, and unsettling puzzles. And honestly, that should have been right up my alley. […]