Crime, chaos, and creative tools: talking Cartoon Crime with Burhan Doygun

Open-world crime games have grown considerably bigger, shinier and more complicated over the years, but there is still something appealing about the simpler promise of being dropped into a city and told to go cause trouble. Cartoon Crime looks like it understands that. Developed by BuBa Games, the upcoming PC game mixes third-person and classic […]
Lost after dark: talking Night Hike with Michael Neumann

There is something inherently unsettling about being lost in the woods after dark. Every path starts looking suspiciously familiar, noises become considerably more interesting than they were during daylight, and that perfectly innocent shape between the trees definitely moved when you were not looking. Night Hike takes that feeling and builds an entire roguelike around […]
Putting indie games back on the shelf: Talking We The Indies with Chandler Kravitz

For all the convenience digital distribution has brought to gaming, there is still something satisfying about actually owning a game. Not having it attached to an account, a server, or a licence agreement. A box on a shelf. A disc you can pick up years later and, theoretically, still install and play. Chandler Kravitz is […]
Cartoon chaos and cursed waves: Talking Ghoul Fright with Jaime Valls of Atrax

Ghoul Fright is not exactly trying to be subtle. It is loud, chaotic, ridiculous in all the right ways, and more than happy to throw players into a playground of fists, flying props, and increasingly unhinged waves of enemies. Between its physics-driven combat, survival structure, and 90s and 2000s cartoon-inspired energy, it feels like the […]
Rigging the odds: Talking Dead Spin with Strong Monkey Games

Some games grab you through mechanics first. Dead Spin gets its claws in through atmosphere before you have even properly worked out what it wants from you. The abandoned casino setting, the grubby late-90s and early-2000s horror energy, the grotesque little weirdos sitting across from you, it all makes a strong first impression. Thankfully, once […]
Mutate, upgrade, repeat: Talking Chimera CUSTOM XG with Volok Games

Chimera CUSTOM XG is another game we checked out at ENDIX, and it’s not exactly a subtle game, and that is a big part of its appeal. It is loud, chaotic, aggressive, and clearly built by a team that loves the feeling of throwing players into absolute carnage and then giving them even more ways […]
Finding the beat in the wreckage: Talking Alpha Nomos with RibCage Games

Alpha Nomos is the sort of game that does not really get to hide behind vague marketing fluff. If you are going to pitch something as a rhythm-action roguelite where music shapes combat, power-ups, and the world itself, people are naturally going to want to know whether that idea is genuinely built into the game […]
Time, trouble, and top-down chaos: Talking NINE ROUNDS RAPID with SOUTH WESTERLY GAMES

When we checked out NINE ROUNDS RAPID at ENDIX, it was one of those games that did not take long to catch our eye. Between the hand-painted look, the frantic top-down action, and the promise of two fugitives blasting their way through a possessed space station, it already felt like it had plenty of personality. […]
Mess, stress, and meaning: Talking Escape the Baby Alarm with Julie Bjørnskov

Parenthood does not exactly get the cosy puzzle game treatment very often, which is part of what makes Escape the Baby Alarm stand out straight away. Created by Danish developer Julie Normann Bjørnskov, the game blends escape-room-inspired puzzles with the mess, noise, care, and emotional weight of early parenthood. The result is something hand-drawn, heartfelt, […]
When horror starts breaking the code: Talking One Rotten Oath with Piotr Bunkowski

There are plenty of horror games that lean on atmosphere, and plenty of shooters that throw players into chaos, but One Rotten Oath looks like it is doing something far stranger than simply picking a lane. Created by Piotr Bunkowski, the game is a story-driven FMV and FPS hybrid with horror elements, mixing rotoscoped live-action […]