Cartoon chaos and cursed waves: Talking Ghoul Fright with Jaime Valls of Atrax

Ghoul Fright is not exactly trying to be subtle. It is loud, chaotic, ridiculous in all the right ways, and more than happy to throw players into a playground of fists, flying props, and increasingly unhinged waves of enemies. Between its physics-driven combat, survival structure, and 90s and 2000s cartoon-inspired energy, it feels like the […]
Has co-op horror become the new survival crafting?

You know the setup of a co-op horror by now. You and a few friends have accepted a job that no sane person would touch. The building is dark, your employer is probably evil, and something tall with far too many teeth is wandering around nearby. There will be equipment to carry. There may be […]
Is ‘proudly human-made’ becoming indie gaming’s next selling point?

Independent games have always sold themselves partly on the people behind them. The rough edges matter. The weird personal ideas matter. The fact that one person spent three years drawing every frame, or that a tiny team built an entire world while working second jobs, matters. Indie games are not automatically better because they are […]
Is Steam making it harder for indie games to get noticed in 2026?

Getting an indie game onto Steam has never been easier. Getting anyone to notice it once it is there is an entirely different matter. Steam remains the obvious destination for most independent PC developers. It offers access to an enormous audience, established purchasing habits and a storefront players already trust enough to hand over their […]
Rigging the odds: Talking Dead Spin with Strong Monkey Games

Some games grab you through mechanics first. Dead Spin gets its claws in through atmosphere before you have even properly worked out what it wants from you. The abandoned casino setting, the grubby late-90s and early-2000s horror energy, the grotesque little weirdos sitting across from you, it all makes a strong first impression. Thankfully, once […]
What independent game developers can learn from WOLF Qanawat’s success in the Middle East

Neil Casini, Head of Games at WOLF, owner of WOLF Qanawat, shares important lessons for independent developers looking for sustainable growth. For years, independent game developers have been told that success depends on creating the next viral hit. Build something unique, launch globally and hope the algorithms work in your favour. The reality is rather […]
Publishers still making physical indie games in 2026

Sony’s move away from physical discs for new PlayStation releases has made one thing very clear: if physical games are going to survive, they are going to survive because smaller companies still believe they matter. That sounds dramatic, but it is also increasingly true. Big publishers have spent years nudging players towards digital storefronts, and […]
No more PlayStation discs? What Sony’s digital future means for indie developers and gamers

Sony has not officially unveiled a digital-only PlayStation 6. But it has done something big enough to make that conversation feel a lot less hypothetical. From January 2028, new PlayStation games will no longer be produced on physical discs. That does not affect games already out, or ones still due before then, but it is […]
Dead Spin preview: Slot machine horror with a nasty little hook

Sometimes a game sells itself on the vibe before anything else. Dead Spin is one of those games. Before you even get into the actual mechanics, it already has a grip on you just through the atmosphere. The whole thing has that grimy late-90s, early-2000s horror game feel to it, like you have somehow stumbled […]
Best indie games like Stardew Valley in 2026

Stardew Valley has become one of those games people do not just enjoy; they end up quietly moving into. You tell yourself you are only going to sort out a few crops, maybe chat to a couple of villagers, do a bit of fishing, and then suddenly it is far later than it should be […]